What makes Resident Evil 4 so special?

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When it comes to single player games, I very very rarely replay them. Heck, it’s not unusual for me to never beat many games that I claim to love.  I tend to play a game until I “get what it’s doing”, after which I’ll put it down and maybe never pick it up again.  When deciding what game to play, especially single player games, I like to seek out new experiences.  That said, there are a few games that break this mold: Bloodborne, some Final Fantasy games, and all the Metal Gear Solid games.  But the game I always come back to, the one I’ve replayed not once, or twice, but many many times, is Resident Evil 4.  With this blog post, I want to examine what it is about RE4 that makes it so memorable and repayable. What puts it above almost every other game* in my mind?

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Zombicide and Awkward Board Game Controls

Recently my friends and I met up to play a new game that one of them had just acquired, Zombicide.  I’ve seen people playing this game at store and conventions, but I didn’t know much about it myself.  It’s easy to tell from the title and cover that it’s another zombie game.  I’ve been over zombie themed things for a while now. So while it wasn’t something I’d go out of my way to try,  I’m always down to try a new game.

Because I only played this game once, this post should be considered a first impression, rather than a full review. That said, the play through I got gave me a lot to think about in regards to the way board games allow us to interact with their systems.

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