Battlerite Review – Arena Brawler

In 2011 Bloodline champions came out.  The concept was simple, turn World of Warcraft’s arena combat into an entire game. This was accomplished by taking elements from MOBAs, fighting games, and top down shooters.  I always felt like this game deserved more attention than it received.  For new players and viewers, it’s easier to understand than a MOBA or RTS, but features team based matches that fighting games lack.  By utilizing the best elements of other competitive games, this game seemed poised to be the next big thing.

But it wasn’t meant to be, for whatever reason the game never caught on.  Outside of a vague feeling that the game should be bigger than it was, the only other thing I remember about the game was its unique tribal art style and theme.  Fortunately, Stunlock Studios didn’t die out, and now they are back with BC’s spiritual successor Battlerite.  This game recently launched as a free to play title.  With fond memories of the old game I grabbed some friends to try it out.

20171127182125_1

Continue reading “Battlerite Review – Arena Brawler”

100 Word Game Review: Rayman Legends

rayman legends

The more I play it the less I like it.

Early levels created a great sense of flow as you moved through them. Running, jumping, punching and hovering are fast and smooth. New worlds brought along new mechanics, explored them through level design, and ended with a bang, introducing me to a new concept: level design as music video.

Later levels amped up the difficulty by shrinking platform size and narrowing timing windows through safe routes.  These stricter requirements remove the ability to move through levels your way, requiring specific inputs at precise times, resulting in gameplay reduced to trial-and-error.

Score: 5 ~ (PS4) Inspired by these articles