With this post I want to take a look at weapons in video games that are mechanically unusual. They can’t just look weird, they need to to do something different than they would in other, similar games. The question is, what do these unusual behaviors add to the game play experience? Let’s take a look at a few different examples to see.
Continue reading “Trigger Happy – Weapon Gimmicks in Video Games”
AI partners in games have changed a lot over the years. Sometimes these end up as the dreaded “escort mission” where it’s your job to protect the partner. Other times they can be invaluable assets to your cause. Let’s look at a select few examples to explore different ways this mechanic is handled.
Continue reading “Buddy Systems – AI partners in Video Games”
When it comes to single player games, I very very rarely replay them. Heck, it’s not unusual for me to never beat many games that I claim to love. I tend to play a game until I “get what it’s doing”, after which I’ll put it down and maybe never pick it up again. When deciding what game to play, especially single player games, I like to seek out new experiences. That said, there are a few games that break this mold: Bloodborne, some Final Fantasy games, and all the Metal Gear Solid games. But the game I always come back to, the one I’ve replayed not once, or twice, but many many times, is Resident Evil 4. With this blog post, I want to examine what it is about RE4 that makes it so memorable and repayable. What puts it above almost every other game* in my mind?
Continue reading “What makes Resident Evil 4 so special?”