Over the past week I’ve been messing around with PuzzleScript, developing my own little game. And now, its finished! Check it out here: Escape The Dark. In this game you are a little green person trying to escape a cave. Push around rocks, and avoid pits, to reach the light at the end of the tunnel.
After the jump I’ll include a quick rundown of the development process.
Continue reading “Play my newest game: Escape the Dark + Devlog”
Into the Breach is, so far, my favorite game of the year. If you haven’t played it yet, you really should check it out. It’s an addictive mix of tactics and roguelike. Maybe you are playing, but are having some trouble. In that case, I’ve compiled a short list of tips and tricks that I’ve picked up while playing.
Continue reading “Into the Breach Tips and Tricks”
Into the Breach puts you in charge of a time traveling squadron of mech pilots. Your mission: save the four remaining human settlements from the Vek, an invading race of subterranean giant insects. The gameplay is a combination of tactical combat with a roguelike structure. With an appealing premise and engaging gameplay, Into the Breach has managed to grab hold of my attention in a way that no video game has for me in a long time.
Continue reading “The Puzzling Tactics of ‘Into the Breach’”
In the summer of 2016 I got really into making little video games with Game Maker Studio. Most aspects of the games were created by me: coding, level design, and artwork. Sound effects and music were the only things I didn’t create myself. Each game revolves around a single mechanic and features very simple controls, most only making use of the arrow keys. They are pretty bare bones, and lack many quality of life features like saves or level selects. But they are functional and (IMO) fun, so I am very proud of them.
Continue reading “My Summer of Game Development”
One of my favorite series on the Game Boy Advanced are the Mega Man Battle Network games. This series takes a unique approach to the Mega Man concept. Instead of being about robots, it’s focus is shifted to computer networks and AI’s. The most important concept in this setting is NetNavis, AI who live in their user’s Personal Terminal (PET) to help them navigate the internet, fighting off viruses, as well as general assistance in life. You take on the roles of Lan and his NetNavi MegaMan.exe as they explore the real and virtual worlds respectively.
Continue reading “Mega Man Battle Network & Card Witch (Indie Game Revivals)”