With this post I want to take a look at weapons in video games that are mechanically unusual. They can’t just look weird, they need to to do something different than they would in other, similar games. The question is, what do these unusual behaviors add to the game play experience? Let’s take a look at a few different examples to see.
AI partners in games have changed a lot over the years. Sometimes these end up as the dreaded “escort mission” where it’s your job to protect the partner. Other times they can be invaluable assets to your cause. Let’s look at a select few examples to explore different ways this mechanic is handled.