The newest expansion for Hearthstone, Witchwood, has been out for a little while now. In the past I did my card picks right before the set came out, but when I reviewed them the cards tended to be flashy clunkers. This time I decided to mess around with the new cards awhile before making any picks. This isn’t to say these cards may be unimpressive in the long run, they are pretty interesting. Generally I lean towards cards that open up new archetypes and gameplay options, which there are quite a few of in this expansion. Click on for my top 5 coolest cards from Witchwood!
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Works got me pretty busy, but I still want to keep my blog updated. Here is a super quick post where I rank each mainline Final Fantasy game, presented without commentary, based on my personal preferences. While the top and bottom rankings are unlikely to change, I expect the middle 9 could shuffle around with replays. In the future I may elaborate on some of my choices.
Continue reading “Mainline Final Fantasy Games Ranked From Best to Worst”
Into the Breach is, so far, my favorite game of the year. If you haven’t played it yet, you really should check it out. It’s an addictive mix of tactics and roguelike. Maybe you are playing, but are having some trouble. In that case, I’ve compiled a short list of tips and tricks that I’ve picked up while playing.
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Never ever play the game One More Brick. Once you start it can be difficult to stop. I first played this game back in early 2016, and continue to play it to this day. I’ve played it so much that I believe it’s become my #1 most played video game of all time. How did this happen? How did a little phone game get its claws so deep into me?
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This is my personal ranking for each piece in standard Tetris. My rankings are based on how each piece contributes to the Tetris ecosystem, not just how useful it is. So read ahead, the rankings may surprise you.
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Final Fantasy VII is one of the more unique entries in a series that prides itself on uniqueness. Following hot on the heels of the vastly successful and influential FF7, 8 continues the series tradition of evolving and experimenting with the RPG genre, with mixed results.
A Crystal Compendium Hub
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FFXII is the FF that fell between the cracks for me. It came out my freshman year of college, a very busy time for me. I recall it being very interesting, but maybe too weird for someone who couldn’t dedicate much time to it. I’ve made attempts at revisiting the PS2 version every now and then, but had trouble getting back into it. Recently a friend let me borrow the PS4 remaster, The Zodiac Age. This posts just consists of some random thoughts and observations from playing through this remaster.
Continue reading “Returning to Ivalice: First impressions of Final Fantasy XII: The Zodiac Age”
Mobile games tend to get a bad rap. This reputation is well earned, considering the large amounts of low effort shovel-ware and pay-to-win fiascos that populate app stores. But there are some gems buried within the mobile games wasteland. My goal is to highlight one great mobile game each month, this month its Mini Metro.
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Earthbound is a very unique RPG. Most of its contemporaries took place in vaguely European fantasy realms, in which players took on the role of powerful warriors and wizards. Instead Earthbound was set in a fictional United States (Eagleland), through which the player guides a group of psychic children. Beyond just setting and characters, Earthbound also possess a unique quirky & cartoony visual style paired with a humorous and emotional tone.
Continue reading “LISA, Undertale, and the Legacy of Earthbound”
In the summer of 2016 I got really into making little video games with Game Maker Studio. Most aspects of the games were created by me: coding, level design, and artwork. Sound effects and music were the only things I didn’t create myself. Each game revolves around a single mechanic and features very simple controls, most only making use of the arrow keys. They are pretty bare bones, and lack many quality of life features like saves or level selects. But they are functional and (IMO) fun, so I am very proud of them.
Continue reading “My Summer of Game Development”