Before the end of the year I uploaded a bunch of new games to my itch.io page. These games represent the early stages of my getting back into PuzzleScript and game development in general. They’re pretty poor games, in all honesty, but the ideas behind them are OK. I also see them as a stepping stone to much better games. After working on these mediocre releases I’ve already got better games ready to launch and in development.
But whatever, here are some notes on the design of each game.
Continue reading “Three New PuzzleScript TrashGames by Me.”
With this post I want to take a look at weapons in video games that are mechanically unusual. They can’t just look weird, they need to to do something different than they would in other, similar games. The question is, what do these unusual behaviors add to the game play experience? Let’s take a look at a few different examples to see.
Continue reading “Trigger Happy – Weapon Gimmicks in Video Games”
Mobile gaming is the future of gaming. It’s by far the most prolific and intuitive gaming platform available. Despite its potential, mobile gaming is often misused by developers. But it doesn’t have to be. Below is a brief list of some of my most favorite mobile games. These are going to be less well known offerings that I feel highlight the strengths of the platform.
Continue reading “Fun on Your Phone – Hidden Gem Mobile Games”
I own quite a few Boss Fight Books, both physical and eBook. This one I got in an online bundle. Out of those various titles I was drawn to Soft and Cuddly because I had no idea what it was about. How could someone write an entire book (even a relatively short one) on such a small and obscure game? Mostly by writing about everything surrounding it’s creation and release.
Continue reading “Book Review: ‘Soft and Cuddly’ by Jarret Kobek (Boss Fight Books)”
“Tetris made Game Boy and Game Boy made Tetris.” – Henk Rogers.
Tetris on Game Boy is one of gaming’s greatest killer apps. The simple and addictive gameplay was enhanced by the portability of the Game Boy. While either alone would have been classics, together they were a phenomenon. While not as wildly successful, Lumines is to the PSP what Tetris was for the Game Boy.
Continue reading “Why Lumines is the Perfect PSP Game”
In the 1990s Square was making a big push towards making video games more like film. Starting with Final Fantasy VII with it’s very impressive opening cinematic and character focused story. This continues throughout their remaining SNES games, and into the PS1 era. Emphasis is placed upon story, cutscenes, and visuals. This comes to a head with the bombastic cinematics of FF7 and its later siblings. Each of these games felt like RPGs that utilized filmic elements to help tell their story, but never truly “cinematic” RPGs. That title is most aptly applied to Parasite Eve. It packs many filmic elements together with innovative RPG mechanics to create a very unique experience.
Continue reading “Parasite Eve: Squaresoft’s cinematic RPG (Review)”
Nowadays most of my gaming is done on my phone. Usually it’s a simple, abstract puzzle game. My go to games are Drop 7, Hungry Cat Picross, and especially One More Brick. There’s a strong chance I’ve played One More Brick more than any other game in my entire life. This includes the notable time sinks World of Warcraft and League of Legends. It combines simple gameplay with progression systems and doesn’t eat up too much of my attention. It’s the perfect game to play while listening to a podcast or a half-watching a video. Recently a tweet brought a new ball bouncing, brick breaking game to my attention. This one promised deeper gameplay than One More Brick. So of course, I had to check it out. My thoughts ahead.
Continue reading “Why you should check out Holedown.”
In 1987, Guns n Roses burst onto the music scene with their debut album Appetite for Destruction. The album, and its lead single “Sweet Child o Mine”, quickly reached the top of the charts. Part of their success can be attributed to their notorious lifestyles, at one point earning them the title “most dangerous band in the world”. GnR had a large impact on pop culture, especially video games.
Continue reading “Guns N’ Roses N’ Video Games”
Sometimes, I remember that the PS4 has that cool share button, and I’ll post some fun screenshots to my twitter. Today I wanted to highlight and discuss some of my favorite screenshots I’ve taken.
Continue reading “Some of My Favorite Screenshots”
School is finally out for me. With all this extra free time I was able to play more games, and for longer periods. Mostly this meant a return to competitive multiplayer online games from Blizzard. I also got around to playing some games on my back log that I’ve been eyeing for awhile.
Games played: Ocarina of Time, Overwatch, Heroes of the Storm, and Consortium
Continue reading “Cantrip Games Journal – Week 5”