Just for fun I decided to write up a gunblade for use in OSR/SWORDDREAM style tabletop RPGs. Initially I thought it would be pretty simple, just a regular sword with bonus damage. But after looking into the new Gunbreaker class in Final Fantasy XIV, I realized through specialized ammunition it could be much more interesting.
The rules below are mostly system neutral (leaning towards Knave.) I’m sure it will not be difficult to adjust things to fit into your game.
Continue reading “Gunblade weapon for OSR RPGs and D&D”
With this post I want to take a look at weapons in video games that are mechanically unusual. They can’t just look weird, they need to to do something different than they would in other, similar games. The question is, what do these unusual behaviors add to the game play experience? Let’s take a look at a few different examples to see.
Continue reading “Trigger Happy – Weapon Gimmicks in Video Games”
Final Fantasy VII is one of the more unique entries in a series that prides itself on uniqueness. Following hot on the heels of the vastly successful and influential FF7, 8 continues the series tradition of evolving and experimenting with the RPG genre, with mixed results.
A Crystal Compendium Hub
Continue reading “Crystal Compendium: Final Fantasy VIII”
Swords and guns are two of the most iconic weapons in games, swords being the go-to melee combat weapon, and guns the obvious answer for ranged combat. But what about those time you need both? I guess you could carry one of each, or try a bayonet. If your feeling fancy you could try to combine the two. In real life, this concept proved to be not very practical. Fortunately, in the world video games we don’t need to be practical. Let’s look at some of the most potent combinations of sword and gun that have appeared in some of my favorite video games.
P.S: Check out my friend’s latest blog post where he talks about his experience at Blizzcon this year.
Continue reading “Weapon mash-ups in video games: Gun + Sword”