This year at Origins Game Fair I had some time to kill, so I wondered over to the Mayday games booth and played a demo of Dungeon Busters. What drew me to it was the cute JRPG style characters depicted on the box and cards. After trying it out I decided to pick it up, it was on deep discount and had a fun theme, so why not? But is it worth its full asking price? Read on to find out.
Continue reading “Can good components make a card game more fun? (Dungeon Busters Review)”
The last few card games I looked at were big complicated games featuring lots and lots of cards. I love games like these, but some people may take one look at the stacks of card board and run the other way. I thought I’d take a break from 100+ card count games and look at something much simple, the 16 card game, Love Letter.
Continue reading “Love Letter (Card game review)”
Thinking back about Triple Triad (referred to as TT from here on) I’ve broken down four key points that I feel are most important to its success as a minigame:
– Simple rules
– Optional, but fleshed out
– Card game feel
– Card Value & High stakes gameplay
Now I would like to take a look at Tetra Master (referred to as TM from here on) to see how it failed an all four points.
Continue reading “Tetra Master in Final Fantasy IX”
This is the first post in a series called “CCGs in RPGs”. I put together a list of 7 RPG video games that each have their own mini-game featuring some sort of card game where you can create your own deck:
I decided to start with Triple Triad as it was the game that made me want to start this series. But going forward I will do them in chronological order of release, continuing with
Arcomage Tetra Master. (While I was researching the Arcomage game, I found out that it is not customizable. Therefore I had to remove it from the list.)
Continue reading “Triple Triad in Final Fantasy VIII”