In honor of Journey to Un’goro launch day I decided to take a look at the 5 cards I’m most excited about. I do not think these cards are necessarily the best or most powerful within the set, just ones I think will lead to interesting gameplay.
Changing the perspective creates new experiences
Nier is first and foremost an action RPG. It looks like one, controls like one, and plays like one. Fighting enemies is in real time, but still based on statistics you can level up. But at times Nier makes slight changes to feel like a different style of game, while retaining all of its usual action-rpg systems.
Some quick thoughts on games I’ve been playing recently: Dark Cloud 2, Nier, and Arkham Horror: The Card Game.
How visual details and an interactive world made Final Fantasy VII the most immersive game of it’s time.
Final Fantasy 7 is the game that made me fall in love with games. Cool characters and fun combat played their part, but the immersive qualities of the world is what really got me hooked. But what does ff7 do to make it’s world feel so alive? For me it comes down to the visual details and interactive elements in the world. Lets take a closer look at each.
CCGs in RPGS part 2
Thinking back about Triple Triad (referred to as TT from here on) I’ve broken down four key points that I feel are most important to its success as a minigame:
– Simple rules
– Optional, but fleshed out
– Card game feel
– Card Value & High stakes gameplay
Now I would like to take a look at Tetra Master (referred to as TM from here on) to see how it failed an all four points.
Codenames, from designer Vlaada Chvátil, has a weak theme, uninteresting name, and bland cover art. Its rules are vague and occasionally causes arguments among players. But it’s also one of the best party games ever created, and one of my personal favorite games of all time.
Games I played during the week of 1/22 – 1/28/2017
Disease is a terrifying enemy. It’s both real and intangible, a totally invisible killer. Adding something one to a video game is tricky, because it’s a threat that can’t be defeated with guns or swords. Recently I played 3 games that each prominently feature plagues in their setting and gameplay. In this article I wanted to take a closer look at the diseases in each, and what kind of effects they have on gameplay.
Late last year I began working on a metroidvania style game with a friend. I played a bunch of metroidvania games to try and get a feel for this style of game. In the beginning it was pretty scattershot, just playing whatever random game seemed interesting, and never finishing them. I decided that I’d like to revisit my metroidvania journey from the beginning, and play through each game much more extensively. The natural starting point for this is the original Metroid.
CCGs in RPGS part 1
This is the first post in a series called “CCGs in RPGs”. I put together a list of 7 RPG video games that each have their own mini-game featuring some sort of card game where you can create your own deck:
Arcomage – Might and Magic VII (1999)
- Triple Triad – Final Fantasy VIII (1999)
- Tetra Master – Final Fantasy IX (2000)
- Xeno Card – Xenosaga (2002)
- Pazaak – Knights of the Old Republic (2003)/ KOTOR 2 (2004)
- Caravan – Fallout: New Vegas (2010)
- Gwent – Witcher 3 (2015)
I decided to start with Triple Triad as it was the game that made me want to start this series. But going forward I will do them in chronological order of release, continuing with
Arcomage Tetra Master. (While I was researching the Arcomage game, I found out that it is not customizable. Therefore I had to remove it from the list.)