Lately I’d been craving some good platforming action. I looked through the PS4 store and checked out several different titles, then saw that Rayman Legends was on sale. Way back in the day I had the original Rayman on PC. I never got very far, but I loved the art and animation. Nostalgia mixed together with recollections of hearing good things about these newer games, so I picked it up.
Continue reading “Collectable Chain Challenge in Rayman Legends.”
The last few card games I looked at were big complicated games featuring lots and lots of cards. I love games like these, but some people may take one look at the stacks of card board and run the other way. I thought I’d take a break from 100+ card count games and look at something much simple, the 16 card game, Love Letter.
Continue reading “Love Letter (Card game review)”
Knights of the Frozen Throne, the latest hearthstone expansion, launches today. This set looks unlike any other set we’ve had in hearthstone. In many ways, it reminds me more of an MTG expansion (which makes sense as they’ve brought on an ex-MTG designer for this expansion). There are many large and interesting ideas, as well as more counter play options. For this list, I’ve chosen the 5 cards that stood out most to me while perusing spoiler lists. Each of these cards I think will add interesting decisions during gameplay and deckbuilding to Hearthstone. This list isn’t a ranking of how powerful I think these cards will be. But I do think each is strong enough to see some play, otherwise they wouldn’t be adding interesting decisions to the game.
Continue reading “5 Coolest Card Designs in Knights of the Frozen Throne”
My favorite game of 2016 is the farming simulator Stardew Valley. Created by sole developer Concerned Ape, it’s a throwback to the old Harvest Moon series. Just like in that series you will be planting crops, raising animals, and interacting with villagers. What made Stardew Valley one of the most memorable games I’ve played is its variety of gameplay, routine building, and relaxed attitude.
Continue reading “Stardew Valley”
Just like it’s bigger board game brother, Arkham Horror: The Card Game (AH:TCG) has players taking on the role of investigators, digging into mysterious cases with supernatural twists. One of the key differences between the two games is how they handle their investigators. AH:BG and its spin offs give you a single sheet with some stats, special abilities and a blurb on your character’s bio.
AH:TCG replaces these small sheets with an entire deck of cards. Each card in your deck represents something about your character. It could be an object they own, a person they know, or an experience they’ve had. This gives you more information on your character, and opens up more customization.
Continue reading “Characters as Cards in Arkham Horror: The Card game”
Some of the earliest computer games were attempts at recreating Chess. Over the years turning card/board games into video games has been extremely common. As video games became more popular, the tables soon began to turn. But unlike the board game to video game pipeline, these games often couldn’t be 1-to-1 recreations of the games they were imitating, same gameplay, different medium. Video games based on board games could be considered new implementations. Board games based on video games were adaptations, like turning a novel into a film.
When I found out my all time favorite video game, Bloodborne, was getting a card game I was skeptical. While I love card games and Bloodborne, I wasn’t sure if the two would mix well. After finding out the designer would be Eric M. Lang, I became less worried and more intrigued. I still didn’t believe it would be a great translation, but I felt he would at least put an interesting spin on the idea, and probably make a good game as well.
Continue reading “Adaptation Comparison: Bloodborne”
WarioWare, Inc.: Mega Microgames! (WW from here on), developed by Nintendo R&D1, was released in 2003 and instantly became one of my all-time favorite games. It’s a weird game. Weird mechanics, weird visuals, weird sound. When it came out I loved it for being different. On one tiny cart, you got more variety than some consoles entire catalogues. WW was in constant rotation on my GBA, lived in the bottom slot of my first DS, and now has taken up permanent residence in my GBA Micro. I tend to revisit this game every few years, but this time I wanted to take a closer look at it. To gain some insight to its development I’m going to start by looking at some relevant games from R&D1.
Continue reading “WarioWare: Mega MicroReview$ (Part 1: History and Introduction)”
Millennium blades is a collectable card game (CCG) simulator designed by D. Brad Talton, Jr. Specifically it simulates the hobby of collecting cards for a card game. This translates into a crazy and complex card drafting game in which you and your friends will be buying, selling and trading cardboard simultaneously in real-time! It’s all wrapped in a nerd-culture parody, primarily Yu-Gi-Oh! (but so much more), and decorated with fantastic artwork. Lets take a closer look at the game and see what makes it tick.
Continue reading “Millennium Blades: Hobby Simulator”
Life is Strange is an episodic adventure game released in 2015 from developers Dontnot Entertainment. I just recently played through this game and found myself very drawn into its world and characters. While I often find video games very immersive for their settings and environments, very rarely do I feel like I inhabit the main character. Life is Strange, I feel, excels at this. Other games try to get you to inhabit their protagonists by making the protagonist silent and allowing you to choose their dialogue options. Max isn’t silent, she talks quiet a bit. She has her own personality and opinions, which may differ from your own. She has her own past, and goals for the future. But in the present that is the game, you become her*. I wanted to take a look at how LIS accomplishes this, at least for me.
I’m going to go into some major spoilers for the entire game, so be warned if you haven’t played it yet. This entry probably wont make a lot of sense unless you have played the entire game anyways, so you should go play it, its lots of fun and not that expensive nowadays.
Continue reading “Immersive Storytelling in Life is Strange.”
Ryuutama is an RPG I picked up at Origins and have had the opportunity to play recently. Its a Japanese RPG that has been described online as “Miyazaki’s Oregon trail”, which I feel is a very apt description. With this article I wanted to take a look at how Ryuutama’s book and mechanics help to encourage and emphasize this style of play.
Continue reading “Ryuutama: Quick Analysis and First Impressions”