Don’t Play this Game

Never ever play the game One More Brick. Once you start it can be difficult to stop. I first played this game back in early 2016, and continue to play it to this day. I’ve played it so much that I believe it’s become my #1 most played video game of all time. How did this happen? How did a little phone game get its claws so deep into me?

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My Top 5 Gaming Youtube Channels

I watch a lot of different stuff on youtube: film reviews, cooking shows, interviews, comedy, and of course games. I wanted to highlight some of my favorites on gaming.  I also included my favorite video from each channel.

Also, if you have a gaming related video you really like, share it with me in the comments!

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Crystal Compendium: Final Fantasy VIII

Final Fantasy VII is one of the more unique entries in a series that prides itself on uniqueness. Following hot on the heels of the vastly successful and influential FF7, 8 continues the series tradition of evolving and experimenting with the RPG genre, with mixed results.

A Crystal Compendium Hub

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Roguelike Card Game – Solitairica

Solo card games have been getting a bit more attention lately with the launch of Hearthstone’s Dungeon run mode, and the surprise success of Slay the Spire. But these titles aren’t the only games to feature roguelike card based dungeon crawling. Back in 2016 a little game called Solitairica captured the feel of these games, and is available for free on your phone.

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Returning to Ivalice: First impressions of Final Fantasy XII: The Zodiac Age

FFXII is the FF that fell between the cracks for me.  It came out my freshman year of college, a very busy time for me.  I recall it being very interesting, but maybe too weird for someone who couldn’t dedicate much time to it.  I’ve made attempts at revisiting the PS2 version every now and then, but had trouble getting back into it.  Recently a friend let me borrow the PS4 remaster, The Zodiac Age.  This posts just consists of some random thoughts and observations from playing through this remaster.

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Solving the Mana Problem

In my mind the biggest issue with MTG (other than cost) is its mana system. Anyone who has played MTG can tell you about the many times they’ve lost games because they either drew too much, or not enough mana. This problem is so old and common it has a name known by both its players and developers as Mana Screw. While this problem can be managed to a certain extend by good deckbuilding and mulligan practices, there is nothing preventing it from rearing its ugly head in any given game of magic.

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Mini Metro – Mobile game highlight

 

Mobile games tend to get a bad rap.  This reputation is well earned, considering the large amounts of low effort shovel-ware and pay-to-win fiascos that populate app stores.   But there are some gems buried within the mobile games wasteland.  My goal is to highlight one great mobile game each month,  this month its Mini Metro.

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LISA, Undertale, and the Legacy of Earthbound

Earthbound is a very unique RPG. Most of its contemporaries took place in vaguely European fantasy realms, in which players took on the role of powerful warriors and wizards. Instead Earthbound was set in a fictional United States (Eagleland), through which the player guides a group of psychic children. Beyond just setting and characters, Earthbound also possess a unique quirky & cartoony visual style paired with a humorous and emotional tone.

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My Summer of Game Development

In the summer of 2016 I got really into making little video games with Game Maker Studio.  Most aspects of the games were created by me: coding, level design, and artwork.  Sound effects and music were the only things I didn’t create myself.  Each game revolves around a single mechanic and features very simple controls, most only making use of the arrow keys.  They are pretty bare bones, and lack many quality of life features like saves or level selects.  But they are functional and (IMO) fun, so I am very proud of them.

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