Planescape: Torment is the classic PC RPG developed by Black Isle and written by Chris Avellone. What sets Planescape apart from its peers is its unique setting and writing quality. As the title implies the game has an overall melancholy mood, but its lightened with doses of humor throughout.
Continue reading “Planescape: Torment Captures the Ideal Dungeons & Dragons Experience”
In the 1990s Square was making a big push towards making video games more like film. Starting with Final Fantasy VII with it’s very impressive opening cinematic and character focused story. This continues throughout their remaining SNES games, and into the PS1 era. Emphasis is placed upon story, cutscenes, and visuals. This comes to a head with the bombastic cinematics of FF7 and its later siblings. Each of these games felt like RPGs that utilized filmic elements to help tell their story, but never truly “cinematic” RPGs. That title is most aptly applied to Parasite Eve. It packs many filmic elements together with innovative RPG mechanics to create a very unique experience.
Continue reading “Parasite Eve: Squaresoft’s cinematic RPG (Review)”
Nowadays most of my gaming is done on my phone. Usually it’s a simple, abstract puzzle game. My go to games are Drop 7, Hungry Cat Picross, and especially One More Brick. There’s a strong chance I’ve played One More Brick more than any other game in my entire life. This includes the notable time sinks World of Warcraft and League of Legends. It combines simple gameplay with progression systems and doesn’t eat up too much of my attention. It’s the perfect game to play while listening to a podcast or a half-watching a video. Recently a tweet brought a new ball bouncing, brick breaking game to my attention. This one promised deeper gameplay than One More Brick. So of course, I had to check it out. My thoughts ahead.
Continue reading “Why you should check out Holedown.”
I’ve finally finished Final Fantasy VI for the first time. I’ve been a fan of the Final Fantasy series for a long, long, time. Despite getting FF6 on the Final Fantasy Anthology back in 1999, and again on GBA 2007, I never made it more than halfway through the game. My feelings about the game ran hot and cold over the years. The magazines super hyped it up to me as a kid, but I kept bouncing off the actual game. It’s also seems to be the #1 fan favorite amongst the FF community, but I could never understand why. Now, in the year 2018, I’ve got FF6 once again. This time on the SNES Classic. I’ve finally beaten it! With many more years of experience, and a much closer analysis I think I finally understand what makes this game so special. I’ll be going all in on spoilers, so if you haven’t played this game yet, go play it. It’s a classic for a reason.
Continue reading “How Final Fantasy VI lets players create their own protagonist.”
In 1987, Guns n Roses burst onto the music scene with their debut album Appetite for Destruction. The album, and its lead single “Sweet Child o Mine”, quickly reached the top of the charts. Part of their success can be attributed to their notorious lifestyles, at one point earning them the title “most dangerous band in the world”. GnR had a large impact on pop culture, especially video games.
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Sometimes, I remember that the PS4 has that cool share button, and I’ll post some fun screenshots to my twitter. Today I wanted to highlight and discuss some of my favorite screenshots I’ve taken.
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School is finally out for me. With all this extra free time I was able to play more games, and for longer periods. Mostly this meant a return to competitive multiplayer online games from Blizzard. I also got around to playing some games on my back log that I’ve been eyeing for awhile.
Games played: Ocarina of Time, Overwatch, Heroes of the Storm, and Consortium
Continue reading “Cantrip Games Journal – Week 5”
Games covered this week: Final Fantasy 6, Wordscapes (mobile), World Wide Wrestling (PnP RPG), and Hearthstone.
Continue reading “Cantrip Games Journal – Week 4”
Although I played a few different games this week, one sits at the forefront of my thoughts: Bravely Default. I’ve been on a big Final Fantasy kick lately, researching the series and thinking about the history of its development. I found the Bravely Default series to be an especially interesting tangent from the main series. The development team got started with the FF3 remake, then made a spiritual sequel with Final Fantasy: The Four Warriors of Light. Then they made Bravely Default as a spiritual sequel to Four Warriors. From my short time with the game, its apparent that it’s more of a Final Fantasy game than most games that carry the title. Despite its interesting background, I’m currently debating to continue playing it. More thoughts after the jump.
Welcome to week 2 of my games journal. This week I played a larger number of games, for a little bit of time. The first two are prototype card games I played at a local game design meetup. Then there’s a bunch of video games. Last, a recommendation for an entertaining YouTube video series about one of my favorite games, Final Fantasy VII.
Continue reading “Cantrip Games Journal – Week 2”