I own quite a few Boss Fight Books, both physical and eBook. This one I got in an online bundle. Out of those various titles I was drawn to Soft and Cuddly because I had no idea what it was about. How could someone write an entire book (even a relatively short one) on such a small and obscure game? Mostly by writing about everything surrounding it’s creation and release.
Although I played a few different games this week, one sits at the forefront of my thoughts: Bravely Default. I’ve been on a big Final Fantasy kick lately, researching the series and thinking about the history of its development. I found the Bravely Default series to be an especially interesting tangent from the main series. The development team got started with the FF3 remake, then made a spiritual sequel with Final Fantasy: The Four Warriors of Light. Then they made Bravely Default as a spiritual sequel to Four Warriors. From my short time with the game, its apparent that it’s more of a Final Fantasy game than most games that carry the title. Despite its interesting background, I’m currently debating to continue playing it. More thoughts after the jump.
Nier is first and foremost an action RPG. It looks like one, controls like one, and plays like one. Fighting enemies is in real time, but still based on statistics you can level up. But at times Nier makes slight changes to feel like a different style of game, while retaining all of its usual action-rpg systems.
How visual details and an interactive world made Final Fantasy VII the most immersive game of it’s time.
Final Fantasy 7 is the game that made me fall in love with games. Cool characters and fun combat played their part, but the immersive qualities of the world is what really got me hooked. But what does ff7 do to make it’s world feel so alive? For me it comes down to the visual details and interactive elements in the world. Lets take a closer look at each.
Codenames, from designer Vlaada Chvátil, has a weak theme, uninteresting name, and bland cover art. Its rules are vague and occasionally causes arguments among players. But it’s also one of the best party games ever created, and one of my personal favorite games of all time.
Disease is a terrifying enemy. It’s both real and intangible, a totally invisible killer. Adding something one to a video game is tricky, because it’s a threat that can’t be defeated with guns or swords. Recently I played 3 games that each prominently feature plagues in their setting and gameplay. In this article I wanted to take a closer look at the diseases in each, and what kind of effects they have on gameplay.