Tetra Master in Final Fantasy IX

CCGs in RPGS part 2

maxresdefaultThinking back about Triple Triad (referred to as TT from here on) I’ve broken down four key points that I feel are most important to its success as a minigame:

– Simple rules

– Optional, but fleshed out

– Card game feel

– Card Value & High stakes gameplay

Now I would like to take a look at Tetra Master (referred to as TM from here on) to see how it failed an all four points.

Continue reading “Tetra Master in Final Fantasy IX”

Triple Triad in Final Fantasy VIII

CCGs in RPGS part 1

This is the first post in a series called “CCGs in RPGs”.  I put together a list of 7 RPG video games that each have their own mini-game featuring some sort of card game where you can create your own deck:

I decided to start with Triple Triad as it was the game that made me want to start this series.  But going forward I will do them in chronological order of release, continuing with Arcomage Tetra Master.  (While I was researching the Arcomage game, I found out that it is not customizable. Therefore I had to remove it from the list.)

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Continue reading “Triple Triad in Final Fantasy VIII”