Thinking back about Triple Triad (referred to as TT from here on) I’ve broken down four key points that I feel are most important to its success as a minigame:
– Simple rules
– Optional, but fleshed out
– Card game feel
– Card Value & High stakes gameplay
Now I would like to take a look at Tetra Master (referred to as TM from here on) to see how it failed an all four points.