Mobile gaming is the future of gaming. It’s by far the most prolific and intuitive gaming platform available. Despite its potential, mobile gaming is often misused by developers. But it doesn’t have to be. Below is a brief list of some of my most favorite mobile games. These are going to be less well known offerings that I feel highlight the strengths of the platform.
Continue reading “Fun on Your Phone – Hidden Gem Mobile Games”
Creating your own video game is a very daunting task. It’s a craft that incorporates coding, graphics, sound, game design, and basically everything else under the sun. There are many different pieces of software to help you along: Game Maker Studio, Unity, Construct, plus others. I’ve tried out the three mentioned in the previous sentence. They’re all good, and are a good choice to start out. But recently I decided to try a new program that I feel is the best for absolute beginners: Pico-8.
Continue reading “Making Fun – Game Development for Absolute Beginners”
AI partners in games have changed a lot over the years. Sometimes these end up as the dreaded “escort mission” where it’s your job to protect the partner. Other times they can be invaluable assets to your cause. Let’s look at a select few examples to explore different ways this mechanic is handled.
Continue reading “Buddy Systems – AI partners in Video Games”
I own quite a few Boss Fight Books, both physical and eBook. This one I got in an online bundle. Out of those various titles I was drawn to Soft and Cuddly because I had no idea what it was about. How could someone write an entire book (even a relatively short one) on such a small and obscure game? Mostly by writing about everything surrounding it’s creation and release.
Continue reading “Book Review: ‘Soft and Cuddly’ by Jarret Kobek (Boss Fight Books)”
“Tetris made Game Boy and Game Boy made Tetris.” – Henk Rogers.
Tetris on Game Boy is one of gaming’s greatest killer apps. The simple and addictive gameplay was enhanced by the portability of the Game Boy. While either alone would have been classics, together they were a phenomenon. While not as wildly successful, Lumines is to the PSP what Tetris was for the Game Boy.
Continue reading “Why Lumines is the Perfect PSP Game”
Planescape: Torment is the classic PC RPG developed by Black Isle and written by Chris Avellone. What sets Planescape apart from its peers is its unique setting and writing quality. As the title implies the game has an overall melancholy mood, but its lightened with doses of humor throughout.
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In the 1990s Square was making a big push towards making video games more like film. Starting with Final Fantasy VII with it’s very impressive opening cinematic and character focused story. This continues throughout their remaining SNES games, and into the PS1 era. Emphasis is placed upon story, cutscenes, and visuals. This comes to a head with the bombastic cinematics of FF7 and its later siblings. Each of these games felt like RPGs that utilized filmic elements to help tell their story, but never truly “cinematic” RPGs. That title is most aptly applied to Parasite Eve. It packs many filmic elements together with innovative RPG mechanics to create a very unique experience.
Continue reading “Parasite Eve: Squaresoft’s cinematic RPG (Review)”